Das Anime Action-MMO SoulWorker von Gameforge und Entwickler Lion Games hat ein neues Update erhalten: Die Klassenerweiterung für. Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem. Klasse: Kitarist (Nahkampf/Fernkampf; Support). Waffe: E-Kitara. Emotion: Jammer. Das Küken der SoulWorker ist genauso verletzlich wie.
SoulWorkerDas Anime Action-MMO SoulWorker von Gameforge und Entwickler Lion Games hat ein neues Update erhalten: Die Klassenerweiterung für. Sechs Klassen und Backstories. Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem. Das erfolgreiche Anime Action-MMO SoulWorker von Gameforge und Entwickler SoulWorker: Klassenerweiterung für Erwin Arclight ist da.
Soulworker Klassen Gameforge Login VideoSoulworker Top 10 Tips For Beginners (2020) SoulWorker SoulWorkeris an extremely popular Korean fantasy actionMMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world. Introduction Hi and welcome to this thread. Before I begin, I would like to say that I don't really like to speak or write formally (guess I'm too used to writing in short-form and stuff lol), so if I somehow end up sounding very informal, please pardon. From Lion Games, SoulWorker is a third-person action MMORPG with an Anime style for PC. In a post-apocalyptic scenario, using keyboard and mouse or controller, players take on the role of a Soul. Sechs Klassen und Backstories Die Waffen der sogenannten SoulWorker sind der Spiegel ihrer Seele. Die tapfere Haru Estia zieht mit ihrem mächtigen Seelenschwert in jeden Kampf, während Lilly Bloommerchens Ausdruck ihres Wahnsinns aus einer zerstörerischen Sturmsichel besteht. Play Now! celtic-family-gifts.com **Sponsored Video & Link** In this Soul Worker video, we discuss the upcoming classes and job advancements. Really hyped for. SoulWorker (Hangul: 소울워커, also known as SoulWorker Online) is an anime-style free action massively multiplayer online role-playing game developed by Lion Games Studios from South Korea. The game story takes place fifteen years ago after a portal, known as the void, started bringing demons into the world. Fifteen years later, children that were once lost to the void were transported Engine: Vision. SoulWorker is an extremely popular Korean fantasy action MMORPG, and now it has come to the West! With a focus on intense, fast paced third person battles, SoulWorker puts you in control of a young hero who fights against nigh unstoppable forces to save what is left of their world. Wie in jedem Online-Rollenspiel steht auch in SoulWorker zu Beginn eures Abenteuers erst einmal die Charaktererstellung an. Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben. In diesem Guide wollen wir euch die Protagonisten von SoulWorker und ihre. Tap [RMB]x3 tap each time when the previous animation ends to activate a subsequent combo. Classes that I have yet to experience their advancements Egypt Pyramid Solitär have a bare-bones build i. Create a marsh of ghosts in front of Stella. What is advancement class. In the end, it Adultfreindfinder comes down to personal preference AKA how you want to play when deciding on skill chains. Deine E-Mail-Adresse wird nicht veröffentlicht. Du musst dich nur darauf bereitstellen dass du dein Geld doch eher in eine 3000 Spiele Umsonst Tastatur hättest investieren sollen- das Spiel spielt sich fast komplett ohne Maus Abgesehen natürlich von Inventar etc. Mit seinem natürlichen Charme erobert Erwin Frauenherzen im Sturm. Zusätzliche Freiburg Bayern Live ermöglichen es Erwin zudem, seine Gegner zu bombardieren und dabei — auf einem Hoverboard stehend — einfach nur cool auszusehen, während er seine Angriffsstärke steigert.
Soulworker Klassen genau Soulworker Klassen richtige Ort. - Blade & SoulGanz Poker Slot Machines, noch nie davon gehört und ich habe so viele MMOs gespielt, an Closed Betas und Alphas teilgenommen… aber davon höre ich zum ersten mal. Create a drill at the tip of your hammer after a pretty long windup animation, to begin constantly releasing shockwaves to damage the enemy by holding [LMB]. Taxerap View Profile View Posts. Players can download the English version through Steam  or through the official Gameforge website. I'm not sure if its effects have been changed for different servers, but for TW, you need a 5 Star AR card to even be able to get the yellow ball, or at least a 4 Star - Rank 2 card. Quote from Sif. While running, executes a dropkick on enemies to knock them back. Note that you Lovescout24 Erfahrungen 2021 not be able to heal yourself with this skill. Large PvE content with adventurous dungeons Over PvE dungeons with episodic final bosses Stargames Code split across different difficulty levels. The boomerang crowd control effect will be removed so take this extension at your own discretion. Damit zieht Soulworker Klassen erst alle Widersacher zusammen, so dass sie auf einem Fleck stehen, und dann lässt sie eine Kartenreihenfolge Klinge aus magischer Energie auf Soulworker Klassen fallen. You also get a Defense buff that increases Kostenloses Solitär Kartenspiel Lvl, but keep in mind that the buff affects your base Defense and not your total Defense, so Spiele App Gratis pretty useless at endgame. I started with haru and yes she was fast and got the hang of the game, went with iris and was really slow I hate her weapon honestly, most hated weapon in any mmorpg are this slow typegave her a shot and racked attack speed and it became better, ditched attack speed and stacked crit rate, crit, skill cooldown and it was amazing.
Statt nur vorgefertigte Klassen zu haben, lässt euch das MMO dabei die Auswahl aus derzeit fünf Charakteren, die jeweils ihre eigene Hintergrundgeschichte als auch Art zu kämpfen haben.
Dabei ordnen wir sie nach Schwierigkeit: von den Figuren, die leicht zu spielen sind, bis hin zu denen, die sich eher an erfahrene Spieler richten.
Sie agiert mit einem gewaltigen Schwert, das sie mal mit einer, mal beiden Händen führt, eben je nach Attacke.
Damit führt sie eine mächtige Combo aus. Search the site: Search facebook twitter youtube twitch discord Dark or Light Theme toggle.
SoulWorker Gameforge Official Site. Average User Rating 1 Votes. SoulWorker Overview. FEATURES Enthralling Anime story based on humanity's battle for survival Hordes of enemies threaten the barely standing world of SoulWorker: There's not only beasts from other dimensions, but also a private military conglomerate and other power-thirsty peoples trying to wipe out all of humanity.
Four classes at launch At launch there'll be four classes to choose from, each radiating a true Anime feel.
An optimized third-person camera lets the action-laden battles shine and serves to highlight the beauty of the real-time effects. Character skills can further be improved by leveling through quests and dungeons.
Additionally, players also gain access to more skills as they increase in level. Haru is a 17 years old girl falling under the Soulum class. Despite her shy and timid exterior, inside her burns a flame fueled by revenge.
Haru takes down her enemies through the use of her companion, the Soulum sword. Erwin is an 18 years old guy utilizing the Gun Jazz. As a Gun Jazz user, he can utilize his twin pistol to perform devastating skill attacks such as Sky High and Soulcaster.
Formerly known as a TV star, his supreme confidence is mostly overshadowed by his extreme curiosity; often facing danger with an overconfident grin.
During the descending of the demons from the void fifteen years ago, Lilly's sibling was murdered. This resulted to the letting loose of Lilly's madness; with her soul manifesting as the Mist Scythe.
Her sonic blade is strong but cooldown is 15sec or 20sec i think? I also gave up on my stella after buying fashion items because loli but stuck at 45, her ulti makes me cry.
Now I am on my third attempt with lily since I erased my level 35, trying to love her as much as I can I might be missing something that makes her great to some players.
I know her ulti is worst but perhaps maybe I find Iris to be toooo slow, though she is really nice. Haru is waaaay smoother and more fun for me.
Leanthir View Profile View Posts. Erwin is e-win. Up for debate whether to max this at Lvl 3 or keep it at Lvl 1, since only the cooldown is reduced by 10 seconds per Lvl, with no reduction of stamina to justify the cost imo.
But if you really want it then go max it if you have enough SP. I know there's an AR card that regenerates a large amount of stamina per 5 seconds, but not everyone will have it so Lvl 4 is the most optimal imo.
Now moving on to what you guys are here for Skill build : Haru Estia. Passives :. While on the ground, lifts enemies in a small cone-shaped area into the air.
Rather long cooldown to use to gain SG effectively on single bosses, but on multiple enemies it's a godsend when Blow Up is on cooldown.
Lvl at your own discretion. Multi hit attack and gives quite a bit of SG. Needs no more explanation. Actives :. Move forward while doing a few slashes.
Good damage but on smaller bosses you tend to move too close during the forward slashes to even land enough hits or any at all with the additional attack.
Provides a noticeable range boost to the additional attack, and also extra damage. Gap-close ability with a relatively short cooldown. Personally never liked the extensions since they do low damage and just wastes time that you can use casting other skills, but if you like them go ahead.
If you chose this extension then max it, otherwise why even bother? Worse of the 2 extensions imo, since this attack pushes enemies away after you gap-close like really man wtf?
Lesser of the 2 evils, since it doesn't push enemies away. Instead, it lifts up enemies caught in it. Slice enemies while spinning and moving slightly forward.
Good as a low cooldown filler after taking extension requires advancement. Not worth maxing prior to advancement.
Provides an SG-gain-per-hit buff so even using skills let's you recover SG. Highly debatable whether maxing this is necessary, but for my build there really isn't anything better to allocate SP to, so why not?
More SG gain per hit definitely eases the pressure no matter what, especially when spamming Wind Break on a single boss when using Big Plastica's lmao dat name tho golden ball.
Summons blades from the ground up to a certain forward range to damage enemies. Imo one of the most useless skills in Haru's skill set. Go for Lvl 1 if you just wanna use it to combo into another skill, or Lvl 5 if you think you need the extension, though I would highly discourage wasting SP like this.
Tbh if you're going for this, Lvl 1 applies 3 seconds of Stun which should be enough. Throws 3 summoned swords forward in a large frontal cone-shaped area to pull enemies towards you.
The only crowd control skill Haru has that's worth using. Damage is trash so don't bother maxing it. High damage single hit smash that sends enemies flying.
Not much else to say really. Hold the hotkey to determine how far you want to jump, and release to jump and "poke" the ground, causing a high damage radial shockwave.
Automatically jumps at max range. Changes the single hit shockwave to multi hit, which moderately increases the overall damage dealt.
I recommend taking the other extension for better range. Increases the shockwave range and thus you can hit more enemies with it.
Does slightly lesser damage than the other extension but more worth it imo. This skill also has a relatively long cast time, and rather high SG cost, so make a wise choice.
Does nothing else but increase the duration that the buff circle stays around for 9 seconds at Lvl 3. I can't stop you from wasting SP, but seriously please reconsider if you're intending to.
Jump backwards while throwing a summoned sword forward, damaging enemies in a straight line. Taking this extension changes the skill somewhat, since the casting time is almost doubled while also increasing the damage and widening the range of effect.
Longer cast time means you're more likely to be interrupted, so choose based on how you would like the skill to be used. Only usable while in the air.
Sends sword energy towards where your crosshair is aiming. Hits hard if you land all your hits on a target, but you could also spread it out to hit multiple targets.
Just aim at different directions while casting, though you have to get familiar with the timing yourself through practice.
Adds a burning zone for 3 seconds when Cross Strike hits the ground, so you can create a small area with a damage over time effect.
Deals a crap ton of damage if all the zones are concentrated on 1 spot and if the enemy doesn't walk out of it, so definitely a must take.
If you like to watch the world burn, this is your chance. Not to be confused with Break Wind. Imagine breaking wind with such destructive power Sends a wave of sword energy forward with a rather large horizontal and forward range.
You can slice enemies in half with this of course not literally, but you get the point. Best combo-ed with Blow Up so you don't run out of SG.
Increases the number of slashes through charging max 3 total slashes , though at slightly reduced damage. Takes some time to charge 3 levels though, so make sure you find a good spot where you won't be interrupted.
Swords rain down from the sky in a large circle in front of you. Very high damage skill but with long cooldown. Invincible throughout the whole animation so it can also be used as an iframe while attacking the boss.
Similar to Special Ability Mastery, you kick downwards, but with swords raining down together with you. Good damage but long cooldown.
Dash forward and back while slicing enemies in the way, pulling them towards you. Has a really long animation lock after dashing back so you would rarely want to use this against bosses unless you can afford to dodge cancel with your limited stamina.
Skill build: Lily Bloomerchen. While on the ground, pass through enemies in a straight line like a phantom, slowing them.
While in the air, does a spinning combo twice, with the first moving forward, and second towards the ground. The ground ability gives negligible SG gain, while the air ability does the opposite.
While running, do a two hit attack much faster than the standard dash attack, though with a smaller range and less forward momentum. Increases Critical Damage, which is the core of Lily's skill set.
If you don't take this then you might as well play a different class. Love living on the edge? Take this passive if you can cope with it, though I won't recommend this to anyone seeing how lag can already easily get you killed with full HP.
Spin your scythe and slash surrounding enemies, with a final hit that pushes enemies away. Low damage so n ot worth maxing prior to advancement.
Increases the attack range of Evil Slash dramatically, so you could use it as filler while fighting crowds of mobs. Low damage, short gap-close ability while damaging enemies along the way, ending with a spinning slash.
If you want to see Lily die often, go ahead and spam this skill, since it has a horrendous animation lock.
And if your ping is bad, it desyncs her position so she could get hit by attacks that she should've been out of range of.
Sucks that you can't Lvl 0 this skill for that free 1 SP. Swing your scythe upward and launch enemies into the air doing low damage.
Very fast animation so it's useful to chain your 3-step combo, but useless otherwise. Let's you charge the attack so that you jump up together with the mobs.
Lvl 1 it cuz if you even maxed Scythe Cutter in the first place why dafuq would you save on this 1 SP? Do a rotating slash, and then slice enemies ahead of you together with the Grim Reaper, knocking them back.
Not really useful on its own, which is why the extension is a must have. You steal HP from only 1 target no matter how many enemies you hit.
Have to max Lvl to get the most lifesteal. Arguably what makes Lily self sustainable when soloing, though still very crit reliant to even be able to steal enough HP back.
Summons the Grim Reaper some ways ahead of you to pull enemies within a certain radius towards it. Good crowd control and SA destruction capability, though you have to take into account the cast time.
Increases the range of the Grim Reaper's pull dramatically at max Lvl. Throw your scythe forward like a boomerang, pulling enemies in a straight line towards you.
Good as minor crowd control. Considerable damage if all hits connect, but this rarely happens against bosses. Take this if you wanna keep the boomerang crowd control effect from Death Grinder, but with higher damage and a slightly wider range of effect.
Same downside as stated above. Take this if you wanna summon a short Damage over Time whirlwind when your scythe reaches max range. The boomerang crowd control effect will be removed so take this extension at your own discretion.
Summon the Grim Reaper on top of you, which pulls nearby enemies towards you in a small radius while spinning it's scythe, damaging them. Range increases per Lvl.