Nach + Spielrunden, möchte ich ein paar Hearthstone Battlegrounds Pro Tips mit euch teilen, die mir dabei helfen am Ende in den Top 4 zu. Wer neu in Hearthstone ist, besitzt meistens noch nicht viele Karten. Trial by Felfire Challenges Guide – Decks & Strategy – Ashes of Outland Solo Adventure. Hearthstone-Profi Christian Pech gibt Anfängern und Fortgeschrittenen nützliche Tipps & Tricks, um auch gegen starke Gegner bestehen zu können. [contentad].
Hearthstone Battlegrounds Strategy TipsLade Arena Guide for Hearthstone: Heroes of Warcraft und genieße die App auf deinem Building Guide for Minecraft - Houses and Home Building Tips! Wer neu in Hearthstone ist, besitzt meistens noch nicht viele Karten. Trial by Felfire Challenges Guide – Decks & Strategy – Ashes of Outland Solo Adventure. This guide provides tips and tricks to help optimise your strategies in Hearthstone Battlegrounds games.
Hearthstone Tips Hearthstone Battlegrounds Strategy VideoBasics of Battlegrounds - 10 Tips to Improve in Hearthstone Battlegrounds
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As a card game, much of Hearthstone is about the literal luck of the draw. However, building an effective deck maximizes your chances of drawing the right card for the right situation.
Here are a couple of tips to help you get a simple constructed deck off the ground and ready for action. A lot of players will tell you that the best deck has an even spread of cards across most mana costs.
They're not wrong, but they're not entirely right, either. You want to have enough low-to-mid-tier cards to keep you from getting knocked out in the first five turns.
You also want to have at least a few high-cost heavy-hitters to seal the deal in the late game. However, high-cost doesn't mean high-efficiency, and erring on the side of useful, low-cost cards can be more effective in the long run.
It's not like you suddenly can't play your two-mana Novice Engineer on turn eight because it doesn't have flashy powers and high damage output.
That cheap little card still gives you albeit minimal board presence, along with a free card draw to increase the chances of pulling a big, beefy minion.
Or maybe you'll draw a Flamestrike to wipe out your enemy's board, and suddenly that Novice Engineer is the last card standing.
Most cards are only as good as the other cards around them. Mages might not have great class-specific minions, but Archmage and Ogre Magi will beef up their spell damage while being solid creatures in their own right.
Don't just throw cards in your deck because they're powerful. By ensuring your cards work well together, you not only increase deck efficiency, you also keep your opponent guessing as to whether they should blow their best stuff now or save it for later.
Every class starts off with a set of basic cards. Every time you level up your hero by playing, you work closer toward earning pairs of new cards.
Every time you get a new card, either by leveling or through booster packs, you should check if it fits your current deck strategy better than one of your existing cards.
Swapping out a less interesting, less useful neutral minion for a class-specific one can be a huge boost to any deck.
Hearthstone runs on two currencies: gold and dust. Thankfully, you don't have to pay real money for either one. In fact, there's no way to directly spend real money on either one.
Gold is what makes the world go round. This is what's used to purchase five-card booster packs, and more importantly, entry into The Arena.
The most common way to earn gold is by winning three online matches in any mode, but completing a daily quest and opening Arena prizes more on that in the next section can earn much, much more.
Dust is more specialized. Just like in World of Warcraft, you earn it chiefly by sacrificing your own items -- in this case, cards.
Then you can use what you've earned to craft most of the cards in the game though not all. For now, there is no trading or secondary market in Hearthstone.
There's no reason to hang onto more than two copies of a card, making triples constructed decks can hold no more than two copies of a card an easy target for disenchantment.
Where you spend your money is just as important as how you earn it. Don't waste your gold on boosters; take a chance on The Arena instead.
The Arena pits you against like-minded players with specially drafted decks. Instead of bringing in your own decks, you must pick between three randomly selected heroes and construct a new deck from 90 semi-random cards.
That means every player in The Arena is on equal footing assuming they all made smart choices. An Arena run ends when you reach either nine wins or three losses.
But no matter how many times you win or lose, you always get some kind of reward, including a booster pack, gold, dust or single cards.
The more you win, the better the rewards, and you only need to reach four-to-six wins to make back what you put in. Building up dust is simple -- disenchant your surplus and unwanted cards and hope you get some from The Arena.
Making gold isn't complicated either, but there are some easy ways to maximize your earning potential. By far the quickest, cheapest way to earn gold is by completing daily quests.
The rewards for these usually range from 40 to 60 gold for context, single booster costs gold , though it varies.
You can only have three daily quests in your queue at once, and you only unlock new ones by logging in and playing. You should try to complete at least one of your daily quests per day so that you never reach your upper limit.
There are also "invisible" quests, or achievements, which earn anywhere from to gold, as well as special cards and prizes.
There aren't many, but completing them can be worth it for the extra boost. Most are awarded for reaching some milestone, and you can see a full list in the table below.
Whether you're trying to complete a quest or earn an achievement, you should always be playing online.
Ten gold for every three wins doesn't seem like much, but it adds up. Playing against the game's AI, meanwhile, racks up nothing at all.
One of the first mistakes new players make is playing offline to rack up basic cards for each class. Playing online earns more experience playing against bots.
Besides that, you never know, you might win a few games even without higher level cards. There's no reason to be afraid of losing because there's nothing to lose.
There are zero penalties for playing in the Casual multiplayer matches. If you have the gold for it, however, the most efficient way to earn is playing in The Arena.
Arena matches count towards daily quests, the three-win milestone, achievements and earn prizes on their own. On the other hand, there are some reasons to upgrade your Tavern prematurely.
The most important of which is if you have an upgraded minion of your hand as playing the minion will always allow you to Discover a minion from the next Tavern Tier.
This means that upgrading in the same turn you play the minion will essentially offer you a card from 2 Tiers higher.
Combining 3 of the same minion is an essential practice in Hearthstone Battlegrounds if you wish to be successful. Doing so will not only give you a stronger minion, but also allow you to Discover a minion from your next Tavern Tier.
Minions will always be instantly combined when you purchase your 3rd copy, regardless of whether they are in your hand or in play.
Additionally, the new minion will retain any buffs placed on the first 2 minions. You should therefore always make sure to play the first 2 copies if there are passive buffs like Pack Leader or Mama Bear available before you purchase your 3rd copy.
After you have combined a minion, when you choose to play a minion is also a very important decision. This is due to the minion giving a card to Discover a higher Tier minion based on the Tier you are at when the cards is played, and not when it is initially combined.
You should therefore consider holding onto a combined card if you can survive a round without it and plan on upgrading your Tavern Tier in the near future.
Due to the unique effect of Nightmare Amalgams, you should typically avoid combining them if you get a 3rd copy offered. The sheer value of having two minions with Divine Shield and Taunt will almost always outweigh any additional stats you would gain.
Hero Powers are what truly separates out the different Heroes in Hearthstone Battlegrounds and knowing when you should Hero Power is essential.
For Heroes Powers that will permanently affect your board, you should look to make use of these Hero Powers in the early game to get as much value from these Hero Powers as much as possible.
Using these Hero Powers early in the game will greatly hurt your tempo, taking away gold that could otherwise be spent on purchasing minions.
Battlecry Token Minions are a very small, but very important part of the game. Any minions summoned from a Battlecry effect, such as Alleycat and Murloc Tidehunter , can be sold for 1 gold like any other minion.
This provides you with more minions to sell and effectively gives you more gold to work with, which is especially powerful in the early game and can allow you to snowball out of control.
Changing and adapting your strategy throughout the game is an essential skill to master to be successful in Hearthstone Battlegrounds.
For example, picking up several Demons in the early game and then seeing none for several rounds may mean it is more effective to change to Beasts, Mechs, or Murlocs.
Being too stubborn to change will result in losing huge amounts of gold on Tavern refreshing and falling behind in the long run. This holds true throughout the entire game.
For example, picking up a Lightfang Enforcer as you hit Tavern Tier 5 makes it very beneficial to diversify in the long run, even if it means you have to give up one of your powerful minions of another tribe to do so.
Minion positioning is an incredibly important skill the master and is essential for winning unfavourable battles. Your minions will always attack from left to right and you should use this information to maximise the value of your minions.
For example, with a Scavenging Hyena in play, you should make sure it is to the right of your other Beasts to ensure it is as strong as possible when it finally gets to attack.
Conversely, some minions like Goldrinn, the Great Wolf you will want to attack as soon as possible, so that their Deathrattle effect can be triggered to buff your other Beasts.
There are far too many variables in the game, therefore the right way to position your minions will vary from game to game. However, here are some things to think about when positioning your minions:.
When you reach the late game, you should start to notice what minions your opponents are playing as well as where they are positioned on the board.
The first thing you should look to do is purchase minions to disrupt your opponent's strategy. For example, if your opponent is using Mechs, Zapp Slywick can be a great tool to snipe their Junkbot s at the start of the game.
Conversely, if your opponent is utilising huge Demons, adding poison effects from Maexxna and Toxfin will be very effective.
The second way you can improve your chances of winning is repositioning your minions specifically for your opponent. This counterintuitive positioning will give you a huge advantage for the rest of the battle.
This guide is presented to you by Kat , a professional Hearthstone player competing at the highest level since closed beta.
She is a consistent legend player in both Wild and Standard with multiple high-rank finishes. Sign In Remember me Not recommended on shared computers.
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